
Your Turn!
TAKE YOUR TURN!
Welcome to the animal pack, new wolf! You're here to challenge the Leader Of The Pack, Rein? Sure thing! Just remember: There is honor in taking turns.
Pick from 3 different classes of unique playstyles!
Challenge 10 boss fights in this Turn-Based Bullet Hell Boss Rush Puzzle Whatever, I'm not sure either!
THE GAME DOES GET HARDER! The first 4~ bosses are tutorialish to prepare you, the remaining 5 bosses and 1 final boss get progressively harder and faster!
Estimated Game Time: 10 - 20 Minutes
Expected Deaths: 1 - 3
*game was a bit of a crunch so audio and polish is kinda lacking I know...
maybe turn on some epic boss music tracks before playing :p
KEYBINDS included inside the game! Just play!
But here they are anyway,
Move : MOUSE / WASD / ARROWS
[it appears keyboard keys dont work well on the web build, preferably use a mouse to play this game!]
Abilities : 1234 / ZXCV / JKL;
Play The Game First!
The Roster!

Mage Wolf!

Lancer Wolf!

Rogue Wolf!

Training Dummy!


Loaf, The Knitter Cat! (Named By @Redline)

Fyurr, The Kenshi Fox! (Named By @Dd)

Toxin, The Maestro Snake! (Named By @BadPiggy)


Crownelius, The Bombardier Crow! (Named By @Stitcheridoo)


Brat, The Miner Rat (Named By @Lightpulp)


Froy, The Yo-yoer Frog! (Named By @Panthy)


Aquamarine, The Ballerina Butterfly! (Named By @slimewitch)


Spindle, The Webspinner Spider! (Named By @gmtk bot)


Bob, The Arbalist Bunny! (Named By @ma43210)


Rein, The Reigning Wolf! (Named By @aloofRe)


Rein, The Reigning Wolf Phase 2! (Named By @aloofRe)
(obviously inspired heavily by Rabbit & Steel, go play that instead! peak game fr fr, what are you doing playing this cheap jam knockoff? I only made this to learn :3)
| Updated | 8 days ago |
| Published | 10 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | aloofRe |
| Genre | Action, Puzzle |
| Tags | 2D, Bullet Hell, Cute, Turn-based, Turn-Based Combat, Turn-based Strategy |
| Content | No generative AI was used |















Comments
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cool! though i personally would suggest not having the enemies stop the player from moving that often though